Minggu, 19 April 2015

~~ Ebook Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle

Ebook Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle

In reading Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle, now you could not additionally do traditionally. In this modern-day period, gadget and computer will help you so much. This is the time for you to open the gizmo and also stay in this site. It is the right doing. You can see the link to download this Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle right here, cannot you? Merely click the link and make a deal to download it. You can get to buy guide Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle by on the internet and also ready to download. It is quite different with the old-fashioned means by gong to the book shop around your city.

Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle

Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle



Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle

Ebook Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle

How an idea can be obtained? By looking at the stars? By seeing the sea and also taking a look at the sea weaves? Or by reviewing a publication Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle Everybody will certainly have particular particular to get the inspiration. For you who are passing away of books as well as constantly get the inspirations from books, it is truly fantastic to be right here. We will certainly show you hundreds compilations of guide Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle to read. If you like this Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle, you can likewise take it as yours.

Obtaining guides Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle now is not sort of tough way. You can not just going for publication store or collection or borrowing from your pals to read them. This is a very simple way to exactly obtain the publication by online. This on the internet publication Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle could be among the choices to accompany you when having extra time. It will not squander your time. Think me, guide will reveal you new thing to check out. Simply invest little time to open this online e-book Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle as well as read them anywhere you are now.

Sooner you get guide Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle, sooner you could delight in checking out guide. It will certainly be your resort to maintain downloading and install guide Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle in provided web link. This way, you can really decide that is worked in to obtain your personal publication on the internet. Below, be the initial to obtain the publication entitled Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle and also be the very first to recognize how the author indicates the message as well as expertise for you.

It will believe when you are visiting select this e-book. This impressive Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle book can be reviewed entirely in particular time relying on how usually you open up and also read them. One to keep in mind is that every e-book has their own manufacturing to get by each viewers. So, be the good viewers and be a better person after reviewing this book Complete Scoundrel: A Player's Guide To Trickery And Ingenuity (Dungeons & Dragons D20 3.5 Fantasy Roleplaying), By Mike McArtor, F. Wesle

Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle

What's Included? (1) Complete Scoundrel: A Player's Guide to Trickery and Ingenuity scourcebook for Dungeons and Dragons with bonus map Specs: Title:  Complete Scoundrel: A Player's Guide to Trickery and Ingenuity Published By: Wizards of the Coast Type: Dungeons & Dragons supplement Edition/Version: 3.5 Circa Year: 2006 Overall Condition: 8 out of 10 - While we feel confident in our grading, we do not make any guarantees about the official grading potential for this or any item.   - Slightly blunted corners - General wear on the covers - The pages are in tact and free of markings, "dog-ears", or other damages/blemishes.

  • Sales Rank: #110633 in Books
  • Brand: Dungeons & Dragons 3rd Edition d20 - Pla
  • Published on: 2007-01-16
  • Released on: 2007-01-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.17" h x .55" w x 8.44" l, 2.00 pounds
  • Binding: Hardcover
  • 160 pages

Most helpful customer reviews

57 of 61 people found the following review helpful.
Can We Get a Reroll?
By S. Johnson
Admittedly, Complete Scoundrel is a title that I've been anticipating for a couple of months now. Complete Mage was a superb follow up to the Complete Arcane (and for someone who does not care for arcanists, this was hard for me to admit). Perhaps my dillema with this book was that I was looking at this to be a sort of follow-up to Complete Adventurer. Sadly, it is not.

One of the things I have enjoyed about the releases since the Player's Handbook II was the alternative class features, but Complete Scoundrel entirely lacks this selling point. Instead we have the "Making a Scoundrel" section which offers class, prestige class, feat, and skill trick suggestions for different types of personalities. While this is a nice touch, most of the feat suggestions are from the other Complete manuals.

Most of the feats are directly set to the expected classes: Rogue, Bard, Swashbuckler, Scout, and Ninja. Several of the Ambush feats are recycled directly from Dragon Magazine #344. Despite the discussion that any class can display scoundrel-like tendencies, not any class can use these feats. To make up for that, we have the "Luck Feats," which provide an in-game way to do what many players may try to get away with at the table anyway: reroll a result you don't like.

The skill tricks are, as described in the book, like mini-feats that have limited uses per day. Each skill trick requires 2 skill points to learn, which is exceptionally nice if you have a character that's gaining 8, 6, or even 4 + Int modifier skill points on a level up. But again, your 2 + Int mod characters will probably want to spend those 2 or 3 precious skill points trying to permanently increase their chances of success on their more important class skills, rather than gaining a couple of 1/day special actions that most often require a successful skill check anyway. Flashy, yes, but universally available, no.

The Prestige Classes and the Organizations are perhaps the most interesting sections. The Combat Trapsmith has been long-awaited, and the Gray Guard - a paladin who has been granted the freedom to pursue justice by any means necessary - is a superb concept. The Master of Masks is like a theatrical version of the Tattooed Monk from Complete Warrior. Even the psions have access to a new personalized prestige class that meshes well with the Shadowmind from Complete Adventurer.

Very little love is shown for new items and spells. Perhaps we're still reveling from the Spell Compendium and awaiting the Magic Item Compendium.

All in all, it is my belief that a lot of this release felt like an extended section of the Class Acts from Dragon Magazine. Perhaps it was the high expectation I had after being impressed by Complete Mage. Perhaps I'm still wondering why we require at least 5 pages of every manual to describe the changes to polymorph and to define the swift and immediate action, especially if we're constantly being referenced to feats and prestige classes previously published. Complete Scoundrel seemed to define a scoundrel with an immensely broad definition in its introduction (imagine if Complete Divine claimed that any character who ever questioned the existence of a god was a "divine" character), but failed to live up to all parts of its definition.

Bottom line: Collectors should pick this one up. Anyone who wants to add a few flashy maneuvers for their diplomats or their rogues should pick this one up. If you don't already have Complete Adventurer, don't pick it up. If you occassionally let your players have a pity-reroll from time to time, don't pick it up.

32 of 39 people found the following review helpful.
Complete Scoundrel, almost complete waste of money!
By C. Pinnell
When I buy a book called Complete Scoundrel, I expect a tome filled with things to make your Rogue, or Bard, a better criminal or thug. When I opened the cover of the book, I was impressed by how little this book resembled my expectations. One of the first rules of character-making that I learned, was not to mirror a character on Iconic TV, Movie or literary people. Instead, I learned to borrow element of those characters as guidelines. The very first chapter of this book is dedicated to listing almost every mythic scoundrel from Conan to Han Solo! I was hoping to find different ways to make a successful scoundrel character, and there were a few hints and suggestions, for 11 pages out of a total of 157. The book gets worse from there. The next 47 pages are dedicated to Prestige classes. It is an indication of fuzzy thinking, and a drive to publish more material, without giving adequate thought to the quality of the content. Scoundrels are made at the beginning, not in the middle. To think that the writers of this book believe that prestige classes are more important than the basics of character-building is outragious. While some of the prestige classes were indeed interesting, most of them were targetted on warrior or melee characters. The feats and skill tricks section, another 33 pages, seems to dedicate a huge amount of space to Luck related feats. I understand that luck must play a part of every rogues career, but for a player class to revolve around re-rolling bad dice throws is ludicrous! How does being lucky make one a scoundrel! Honestly, the only section of this book I found truly helpful, was the Equipment chapter. When I take this book as a whole, I have to say it was obviously rushed into production, before anyone gave thought to what should be between the covers. I found better ideas for making a scoundrel in Complete Adventurer, than I did in this obviously inferior work. It has been growing more obvious that WotC has lost sight of game play in favor of publishing an ever more confusing array of source books. I've been playing D&D, as a player and a DM, since the days of Gary Gygax, and I've seen a lot of changes in the game over the years. WotC is making the same mistake that TSR made in Second edition. Too many rules and source books, and not enough emphasis on role playing. Enough preaching, and I wish you happy gaming!

18 of 22 people found the following review helpful.
This is NOT the "Complete Rogue"
By Gary Long
I ordered this book because I play a rogue and was hoping to get access to new feats, enhance my skills, maybe get a new prestige class worth aiming for with my rogue. The Complete Adventurer really whet my appetite for a rogue-based "complete" book, since it provides so much of value for new feats, weapons, and prestige classes. Unfortunately, the Complete Scoundrel is nowhere near as useful as any other "Complete" book.

Don't get me wrong, there is plenty of new material. The catch is that all of it requires that you design your campaign with that new material. And THAT means that any existing game can not simply plug these new prestige classes, skills, or feats in. There are some new spells that can be used, and there are some new ways of hiding blades and some new alchemy items that might be easily used, but about 95% of this book ends up being useless in an existing game. If you want to DM and have a fairly wild world, this is a good book for you and your players. If you are a player, talk to your DM first before buying this book. If you don't, the Complete Scoundrel might be collecting dust on your bookshelf just like my copy does.

See all 37 customer reviews...

Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle PDF
Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle EPub
Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle Doc
Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle iBooks
Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle rtf
Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle Mobipocket
Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle Kindle

~~ Ebook Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle Doc

~~ Ebook Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle Doc

~~ Ebook Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle Doc
~~ Ebook Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying), by Mike McArtor, F. Wesle Doc

Tidak ada komentar:

Posting Komentar