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Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain. The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both
- Sales Rank: #663852 in Books
- Brand: Brand: Wizards of the Coast
- Published on: 2006-11-07
- Released on: 2006-11-07
- Original language: English
- Number of items: 1
- Dimensions: 11.15" h x .57" w x 8.47" l, 1.40 pounds
- Binding: Hardcover
- 160 pages
- Used Book in Good Condition
Most helpful customer reviews
90 of 101 people found the following review helpful.
Okay for DMs, useless for players
By Leighland Feinman
Bottom Line: I could see giving this book a higher rating if it had been billed as a DM's guide to citybuilding. Instead, it writes itself off as being for both players and dungeon masters, and it just doesn't do a good job of that.
Why:
Firstly, the book is too spread out because there just wasn't a lot of material for players and most of that section is fluffed up. There are less than twenty feats, less than fifteen spells, and there are only three prestige classes. This is a pretty terrible showing, and it could be redeemed if the organizations in the book included rules based on PHB II's affiliation system, but they don't. Basically this book is a total waste of time for players, unless you're playing a rogue, in which case there is one prestige class you might like. Unless you're in a campaign that demands you own a book in order to use it, borrow this thing from a friend.
As for the DM material, I was very excited about how this book would turn out. The authors both worked on Heroes of Horror, and that book was a really great resource for all kinds of adventure building. I had high hopes. For the most part, this book satisfies them, though I have a complaint that cuts a little bit off the rating. The material is far too *specific*; instead of rules for generating sages, we have specific sages with specific characters that the PCs can apply to for knowledge. Instead of really good city building rules, the book is full of sample cities. Want to make an organization? Instead just use one of the included pre-made organizations.
Where I had been hoping for a book to expand on the scant city building rules of the DMG, this book just showed how some designers put them to use. I would've preferred a lot more insight into thought process, design, etc. Additionally the monster section is too short.
All in all, this book is not really for players and for DMs, it's missing something. I wish that they had spent longer making this one a winner, but apparently Wizards has other priorities.
23 of 26 people found the following review helpful.
A Useful and Interesting Resource!
By Cindy M. Cook
As mentioned in other reviews, this is a DMs resource. This is not the book to come to if you want more base classes or advice on how to adventure in a city. As with all reviews, choose this based on what you know. If you are inexperienced and need advice on how to run urban campaigns, or if you have run urban campaigns before and merely need more ideas this is the perfect book to come to. It presents new and interesting feats, NPC prestige classes, and tips for running different types of urban settings.
In this book you can find advice for:
Flying cities
Race-based cities
Specific environment based cities
Different Locales within the city
...and much more along those lines
I am preparing for a campaign and this book is exactly what I needed. I have several years of experiance DMing and find that this and Dungeonscape both provide interesting ideas. Keep it up Wizards!
11 of 12 people found the following review helpful.
Adds flavor to my cities
By Mr. Chris
This product is a DM resource, despite the description. I didn't need help with rules. I wanted help conjuring up urban details to treat my players to. I wanted lists of buildings, fun encounters, maps, common city locations, business and NPC names--and tips to keep them all straight. The book offered that, but it also offered useless detailed rules, feats, classes and magic.
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