Jumat, 08 Agustus 2014

** Download PDF Jedi Academy Training Manual (Star Wars Roleplaying Game), by Rodney Thompson

Download PDF Jedi Academy Training Manual (Star Wars Roleplaying Game), by Rodney Thompson

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Jedi Academy Training Manual (Star Wars Roleplaying Game), by Rodney Thompson

Jedi Academy Training Manual (Star Wars Roleplaying Game), by Rodney Thompson



Jedi Academy Training Manual (Star Wars Roleplaying Game), by Rodney Thompson

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Jedi Academy Training Manual (Star Wars Roleplaying Game), by Rodney Thompson

"So, you wish to learn the ways of the Force..."

Written as the ultimate Jedi training manual, The Jedi Academy: Training Manual game supplement reveals the secrets of the Jedi across all eras of the Star Wars saga, from the earliest days of the Old Republic to the Dark Times and the reemergence of the Jedi Order after the fall of the Galactic Empire. It gives players exciting new talents, feats, Force powers, and equipment for their Jedi characters. It also elaborates on the known Jedi fighting styles and provides new ways to build your character around a particular fighting style.

  • Sales Rank: #693313 in Books
  • Brand: Star Wars WOTC Saga Edition
  • Published on: 2009-05-19
  • Released on: 2009-05-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.27" h x .54" w x 9.32" l, 2.50 pounds
  • Binding: Hardcover
  • 160 pages

Most helpful customer reviews

12 of 12 people found the following review helpful.
Excellent Book for Jedi or Sith
By M. Weech
This is book is perfect for those who are playing force users. It is obviously not for someone who is not a Jedi or the like.

The part I found the most impressive was the new Techniques and Force Powers. There are dozens of new Force Techniques for Jedi Knight level characters that enable them to capitalize on a combat form they may have chosen in the their first Jedi Knight level. These new Techniques allow some pretty fancy moves in combat and they are even more powerful if you have a specific fighting style. The new Force Powers are amazing as well. There are quite a few that I had just had to have for my character.

The book also expounds greatly on other Force using traditions other than the Jedi and Sith (though there is plenty on them too). There is also a chapter filled with characters from the movies and expanded universe like Corran Horn, all your favorites from Tales of the Jedi(the Qel-Dromas, Arca, Nomi Sunrider etc), a level 20 Jedi Grand Master Luke Skywalker, and even computer game hero Kyle Katarn. The bad guys get a chapter which includes a lot of EU guys and a section of Sith monsters.

The equipment section is lacking a bit, but that only makes sense I think. There are only so many types of lightsabers out there(there are about a dozen in this book though. The best equipment is the exhaustive list of lightsaber crystals.

There are no new prestige classes which I found a little odd.

There is gazetteer section like in the other books with places like Yavin 4, Ruusan, Dantooine, Ossus, Dxun, and Korriban.

Now, to address some of the complaints listed in other reviews. Someone was complaining about it being light. Well, the same person would probably complain about filler if it was too heavy. The 160 pages are packed all with good stuff that a DM or player can use. And, to it not being a stand-alone campaign setting like KotOR; it's not meant to be. It's essentially the Complete Jedi book (like the Complete Mage or Complete Divine DnD books). It's meant to help specialize a class and really make a unique character. Though, I most certainly agree with going to a store first looking through it to see if you want/need it. That's just smart shopping.

In short, it is a great book for anyone who wants to have beyond a core rule book Jedi! It is wonderful for players who want something special or for DMs who want some interesting enemies, allies, and settings for the players.

21 of 27 people found the following review helpful.
Helpful, but lacks substance
By J. M. Lees
While this book contains some useful information, there isn't much in here that will contribute to a game. There is a lack of useful information, in my opinion. And what also really disappointed me was that it nominally goes into the philosophy of the jedi code, but it has very little that isn't already out there. I am running a game now with a emphasis on the jedi, set in the KOTOR, and all the information in the book concerning the jedi can be found on websites like wookiepedia.org. So if your running a game like me, and have already done research into the history and philosophy of the jedi, don't expect to see anything new.

Here is a breakdown chapter to chapter:

Chapter 1: Introduction
As the name implies, this is the intro. The book is written with a "user manual" feel, the idea being you are a real jedi reading this in the star wars universe. But that feeling only works nominally.

Chapter 2: Powers of the Force
This chapter introduced "force regimens" which are practiced daily in order to give jedi bonuses for the rest of the day. The also include lightsaber regimens. There are about a dozen in total, and they seem somewhat useful, although you have to take a feat to get them (similar to force powers). This chapter also contains new talents. While there are almost no new talents for the jedi class (which disappointed me), there are a good number of talents for the jedi night prestige class and sith apprentice prestige class, along with several force talents. However there are only five new feats. The one section where this chapter shines is the new force power, including the new lightsaber form powers (taken as force powers). Many of these new power are useful and different, especially the lightsaber forms. There are also new force techniques and secrets.

Chapter 3: Philosophy
This is the chapter that really disappointed me, it's a full 8 pages long! As I said before, you can find more online about the jedi code and traditions.

Chapter 4: Equipment and Artifacts
This chapter introduces a bunch of new lightsaber types, which in my opinion are mostly useless. It also goes into lightsaber crystals, but it's kinda shallow in my opinion, and I use my own system for lightsaber crystals, and I'm gonna stick with mine. It also goes into holocrons for about a page and a half, and just describes what they are, and doesn't really give stuff for implementing them into a game.

Chapter 5: Affiliated Programs
This chapter lists out force using traditions not associated with the jedi. For the most part, these are useless. Many are uninteresting, and I don't plan on implementing any into my game.

Chapter 6: Instructors and Alumni
This chapter is just a bunch of stat blocks and very simple description of famous jedi from many different eras. Again, mostly useless.

Chapter 7: Dangers of Study
This chapter is very similar to the last, except they are enemies to throw at your characters. Some of theses enemies will come in handy, but many will never be used.

Chapter 8: Studying Abroad
This is a short, 10 page chapter about different location important to the jedi. Again, mostly useless and you can find all of it online.

For me, this book lacks substance. It is 159 pages long, and 55 of those are just stat blocks for enemies and allies. It doesn't add much in terms of new content to bring to a game, and it makes a poor attempt as going into jedi philosophy. Most of the factual information found in the book can be found online, and in much more detail. The new talents and force powers are useful, and it is a fun book to read. However, I had higher expectations. I am running an jedi focused game, so I was hoping this would really add something to my game, but after reading it, the only things that I'm gonna use are the new talents and force powers and such. I was really hoping for a new perspective on the jedi, but instead I found a book full of information I had read about on wookiepedia the week before.

3 of 4 people found the following review helpful.
Cover Art
By Lupin
There are plenty of other reviews that cover the contents, so what I want to mention is the cover itself.

The image here on amazon may be concept art for the cover, as the actual cover of this book is in full color. The painting is similar, featuring many common elements, such as a temple structure in the background, a cityscape or Death Star surface below it, and characters like Luke Skywalker, Obi-wan Kenobi, and Mara Jade. The finalized, full color cover art is great looking, just be aware that the picture shown on Amazon isn't what the actual book looks like. Perhaps there are other copies of it floating around with the black and white cover, but my copy (bought through amazon), as well as the ones I've seen in my local gaming stores, all have the full color art.

Recommended for any Star Wars campaign where you're dealing with force users, but there is still information, characters, creatures, technology, and locations that would be useful in a non-force campaign.

See all 16 customer reviews...

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