PDF Ebook Monster Manual IV (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (v. 4), by Gwendolyn F.M. Kestrel
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Monster Manual IV (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (v. 4), by Gwendolyn F.M. Kestrel
PDF Ebook Monster Manual IV (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (v. 4), by Gwendolyn F.M. Kestrel
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Monster Manual IV is the most recent volume in the best-selling Monster Manual line. Sure to be popular with both Dungeonmasters and players, this supplement to the D&D® game provides descriptions for a vast array of new creatures. Each monster is illustrated and utilizies a new statblock format that facilitates faster gameplay. In addition, each monster gets more pages than used in previous supplements to detail sample encounters and pregenerated treasure hordes. Also included are details on how to incorporate creatures in a Forgotten Realms® or Eberron® campaign. This product is tied to 2006’s Year of the Dragon theme, which will be the target of marketing from RPGs, novels, and miniatures brands.
- Sales Rank: #350531 in Books
- Brand: Wizards of the Coast
- Published on: 2006-07-11
- Released on: 2006-07-11
- Original language: English
- Number of items: 1
- Dimensions: 11.16" h x .69" w x 8.57" l, 1.80 pounds
- Binding: Hardcover
- 224 pages
- Used Book in Good Condition
Most helpful customer reviews
108 of 113 people found the following review helpful.
Decidedly Ambivalent
By B. Allen-Trick
I bought this book like a good lil consumer the day it came out. Not to say there aren't good things about it, but it leaves me wanting more and frankly wishing I had waited to purchase it.
The Good: Knowledge check tables. This is pretty much the most common use of knowledge skills in games I've played in or ran, and something like this was sorely lacking in previous Monster Manuals. Excellent addition.
New Monsters. What new monsters there are are pretty nice. There's a share of generic gobbledigook, to be sure, but things like the Deathdrinker Demon and Justice Archon are just (my apologies in advance) friggin' rad.
The Bad: Enemies with class levels. There are listings for monsters we already know. Why you may ask? Well now they have multiple versions with a variety of class levels. A lot of which don't make sense. Drow ninja? Ok the ninja class SORTA fits drow, but not the standard D&D campaign flavor. Githyanki blackguard? But githyanki don't revere any deities...puzzler.
The Ugly: The new stat block. I'm sorry, I've TRIED to use this thing, but after 6 years with the old organization old habits die hard. Not to mention many key pieces of information are missing or poorly placed, including environment and Level Adjustment. I mean sure, the justice archon is awesome, but what if my paladin wants it as a cohort? Thanks for nothing WotC! Also the general format is in disarray. It's often hard to tell just what monster you're LOOKING at, because the names are in smaller type and not eye-grabbing. The one-page per monster format from the MMIII (and of course all previous editions) has been woefully eschewed as well.
I guess in the end we can't have our cake and eat it too, or so WotC seems to be telling us. You can have cool monsters, an easy to read format, and knowedge check info. Pick two. If they ever venture a MMV, I want the knowledge checks from MMIV, the one page per creature style of MMIII, and the sense of necessity of the original MM. Who's with me?
0 of 0 people found the following review helpful.
Five Stars
By Jeremy
Perfect condition, and the writing is among the best monster manuals out there.
19 of 19 people found the following review helpful.
Too much non-Monster material which should have been elsewhere
By Edward Swing
The latest in the Monster Manual series, the fourth (or fifth, if you count the Fiend Folio) is a departure from the classic listings of the previous books. The book includes a number of new monsters, as one would expect.
For each monster, the book includes a number of additional features. Sample encounters and lairs provide a quickly inserted monster feature, and each monster also includes a block of Lore, so that GMs can provide PCs relevant info without spoiling too much. The monster stats are provided in the New encounter-based layout, rather than the format used in the previous books.
Unfortunately, the additional material means there are far less monsters in this tome as compared to the other ones. To make matters worse, a number of familiar monsters - mostly humanoid races - are revisited, providing several advanced versions to such favorites as Drow, Githyanki, Orcs and Gnolls. This drops the effective monster count even further.
Any experienced GM can either create such advanced monsters themselves, or have a library of useful references to help (such as Dungeon magazine). The sample lairs are likewise only really useful for one encounter (per gaming group), and then you're in reruns. Do we REALLY need more sample drow encounters and foes?
The new stat blocks are also cumbersome, and I prefer the original ones. Granted, the new ones are designed to ease encounters. But there is something to be said for consistency, and I would rather see the encounter-based stat blocks for encounters only, and the original stat blocks for the monster listings.
The lore blocks are a nice touch. It would be nice if WotC provided stat blocks for all previous Monster Manual critters. However, the difficulties for the stat blocks are based upon the monster's CR, not their relative rarity. So a PC would have more knowledge of the Clockwork Mender (a new CR 1/2 monster that's from Mechanus) than a common troll or ogre.
As far as the monsters themselves go, we have a horde of new dragonspawn from Tiamat. These are interesting, but only really useful in a dragon-based campaign. There are a few new clockwork creatures, demons, and yugoloths, and some interesting new creatures such as the Zern. And of course there are the Skiurid - evil dark squirrels.
While the sample encounters and advanced (classed) humanoids are a nice body of work, they do not belong in a Monster Manual. I would much rather have this material in a new Book of Lairs series (hint hint), or have Dungeon magazine provide it in their pages as Side Treks. Otherwise its a waste of pages.
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