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** Get Free Ebook Dark Sun Creature Catalog (Dungeons and Dragons: Roleplaying Game Supplement), by Richard Baker, Bruce R. Cordell

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Dark Sun Creature Catalog (Dungeons and Dragons: Roleplaying Game Supplement), by Richard Baker, Bruce R. Cordell



Dark Sun Creature Catalog (Dungeons and Dragons: Roleplaying Game Supplement), by Richard Baker, Bruce R. Cordell

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Dark Sun Creature Catalog (Dungeons and Dragons: Roleplaying Game Supplement), by Richard Baker, Bruce R. Cordell

Monsters and other threats from the world of Athas.

This supplement for the Dark Sun® Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.

  • Sales Rank: #62847 in Books
  • Brand: Wizards D and D
  • Model: 25388
  • Published on: 2010-08-17
  • Released on: 2010-08-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.16" h x .50" w x 8.55" l, 1.35 pounds
  • Binding: Hardcover
  • 144 pages
Features
  • Dark Sun Creature Catalog Supplement Dungeons and Dragons 4th Edition by Wizards of the Coast

Most helpful customer reviews

17 of 17 people found the following review helpful.
Chitinous Creatures, and a brilliant DM Toolkit for Dark Sun campaigns
By William M. Wilson
I was torn between 4 and 5 stars for this, but in the end, I decided to round up because the price is so insane. For less than every other 4e book to-date, you get...

* A *hardbound* book with about a hundred pages of tough, scaly, chitinous, psionic, spiky, mutated beasts perfect for Dark Sun. (According to WotC, it was supposed to be softcover, but the printer's error is our gain!)
* A 20-page section on Important Personages, including all the Sorcerer-Kings and a few other notables from Heroic to Paragon levels. (This section also has stats for some templars for several of the cities.)
* A very nice, very important section for adapting existing monsters to Dark Sun. Monster Themes are included - many of which include trade-offs, where the monster loses one thing to gain another.
* A bevy of hazards for travel through the Wastes, fighting in the Arena, etc. The latter two sections take up the remaining 20 pages.

Overall, it's impressive as heck - especially for the price.

Naturally, it's not perfect, and for a few minutes, I was downright peeved. I couldn't find my favorite Dark Sun monsters - the Dwarven Banshees, Elf Dune Runners, and Athasian Sloths. Well, the Sloths still aren't here (doh!), but folks looking for those brilliant undead can check the Wight section. No idea why they're there, but they're still very true to the originals.

I also wish that more of the Sorcerer-Kings had had MM3-style tricks to throw off conditions. At high levels, I can see the Dragon of Tyr getting stun-locked, and that just makes me sad. Some of the Sorcerer-Kings have these sorts of tricks and some don't. Also, oddly, some are Solos and some are Elites. Those with a bent towards simulation might get distracted by this, but I think it makes sense - the Elites are just more likely to have fully-capable retinues. And, as one more tiny gripe in the "just to annoy us Dark Sun oldtimers" category, some monster names have been simplified (b'rogh -> brogh, hej-kin -> hejkin), and the plurals have all been normalized.

Overall, I'm thrilled with this purchase. I would have readily paid a few more bucks for this same content. It's a must-have for anyone running Dark Sun...

...but if you're not running Dark Sun, it's likely not be worth it. About a third of the book will be mostly-useless to you, and a lot of the monsters might feel incongruous in Forgotten Realms or the Nentir Vale. You could always reskin the cooler stuff, but you'd likely be better off just using the DDI Monster Builder. Still, for the price, it could be tough to resist.

7 of 7 people found the following review helpful.
More of the good stuff
By Markus Gerhard
Well don't expect many surprises, most of the creatures and monsters in this manual have been around since Dark Sun was a second edition setting. Still it is nice to see them in colorful illustrations, although it would have been nice if there were more critters that were well more innovative. Most creatures either come in the savage beast or psionic user flavor. I would have liked more undead.

A nice and unexpected touch was the section with stats on the Dragon kings. So we finally get to see them and they are not even all that powerful when compared to such creatures as the terrasque. But then again I don't think it good to have them actually fight the player characters.

Overall a nice book, if a bit slow, but I guess if this is your first taste of Dark Sun, you will enjoy it more.

7 of 8 people found the following review helpful.
WoTC actually shows interest in Dark Sun for Dnd
By Jeffrey Prall
The Dark Sun Creature Catalog is well done. It took a while to arrive for us all, but in the end, we got a great hardcover book. I am very pleased with this book. DSCC brings the goods.
For hardcore Dark Sun players from back in the day, this book serves well. Yes, it doesn't have all our favorite's, T'Chowb missing hurts me dearly, but it does give most of the old enemies new life for the 4th edition. I agree that I could have skipped most of the personalities in the end for more templates or more monsters, but some day, you will be thankful that someone else did the work on the Dragon of Tyr and the Sorcerer Kings. The Template, added in Dungeon Master's Guide II, is put to good use here.
Oh, we all want more monsters, I in particular want more Gith, but this book is well written and serious about Dark Sun. If you are a fan of the genre, are looking to become one or are in need of new monsters to challenge your player's, get this book.

See all 19 customer reviews...

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