Rabu, 02 Juli 2014

## Ebook Free Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement, by Wizards RPG Team

Ebook Free Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement, by Wizards RPG Team

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Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement, by Wizards RPG Team

Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement, by Wizards RPG Team



Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement, by Wizards RPG Team

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Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement, by Wizards RPG Team

The FORGOTTEN REALMS is the most successful and widely known DUNGEONS & DRAGONS campaign setting ever created, and it owes its existence to creator Ed Greenwood.

This 160-page hardcover book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses.

For the FORGOTTEN REALMS fan, this book provides a rare glimpse into the setting as imagined by its creator, with new information on its visible and clandestine rulers, various merchant and trade princes, the churches and mercenary companies of the Realms, renown magic-users and secret societies, adventuring companies, and the web of alliances and enmities that connect them. The book is aimed at all Forgotten Realms enthusiasts, including players of every edition of the DUNGEONS & DRAGONS game.

  • Sales Rank: #64653 in Books
  • Brand: Wizards of the Coast
  • Model: WOC39888
  • Published on: 2012-10-16
  • Released on: 2012-10-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.10" h x .60" w x 8.60" l, 1.77 pounds
  • Binding: Hardcover
  • 192 pages
Features
  • Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots
  • For the Forgotten Realms fan, this book provides a rare glimpse into the setting as imagined by its creator, with new information on its visible and clandestine rulers, various merchant and trade princes, the churches and mercenary companies of the Realms, renown magic-users and secret societies, adventuring companies, and the web of alliances and enmities that connect them.

Most helpful customer reviews

64 of 70 people found the following review helpful.
Great Book for Realms Enthusiasts
By lucho_leche
I just received my copy today and being a long time fan and DM of the Forgotten Realms this is a great book for anyone devoted to playing in the Realms. You are not going to find any classes or stats in here. What you will find is day to day Faerun, what people eat, what they drink, how they speak and what they believe.

The book is well organized, the table of contents can lead you to what aspect of Realms life you want to focus on. Once there, the pages are packed full of details that will send your imagination into overdrive. For example, the section on wines could have been a boring restaurant wine list, instead not only does it tell you about wine it paints the picture of of what the adventures might see when they pass through a city gate. Or the section on tea which makes you question every traveling tea merchant you see.

Something else to note that was not listed in any description, it is a book full of new artwork with excellent descriptive text below it AND images of original hand drawn art/typed manuscripts that Ed had made countless years back. A real treasure trove.

This is a must have for any Forgotten Realms DM or hardcore player. A pass if you are looking for prestige classes and stat blocks.

98 of 110 people found the following review helpful.
Pure Realms goodness!
By Sheepy
Let's face it, if you're a fan of the Forgotten Realms, you know there has been a lot of material released for the setting.

None of it has been like this.

We've had books detailing areas of the Realms. We've had histories of nations, lists of rulers, and broad overviews of towns within those nations. We've had maps of castles and dungeons. We've learned the secrets of innkeepers. We've learned about the plants and critters found in a region, and the magic used in that area.

That's not this book.

We've had books detailing power groups of the Realms. We know about avatars. We've read about trading companies, churches, power-hungry mages, knightly orders, xenophobic elves, noble houses, and adventuring bands.

That's not this book.

We've had books detailing the magic of the Realms. We've learned about magical tomes, powerful spells, wondrous items, and the magic used by a noteworthy group of female siblings. We know about mage sigils, flying ships, gemstones that can be turned into ioun stones, and of a magical hangover cure.

That's not this book.

What we've never really had is a book about *living* in the Realms. We've never had a book that listed Realms-specific common words. We've never had a book that discusses how temples earn money. We've never had a book that discusses elven cuisine. We've never had a book that discussed the flow of trade and those who facilitate this flow. We've never had a book that discussed hygiene in the Realms.

In other words, we've never had a book that shows us the Realms from the perspective of the common 0-level NPC. We've been told about the history, lands, magic, and movers and shakers of the Realms, but we've never learned how people of the Realms are shaped by that history, what their lives in those lands are like, how they view magic, and how they are protected and/or used by those movers and shakers.

This is that book.

Don't pick up this book expecting rules. Don't pick up this book expecting you're going to get lots of nifty new things to write down on your character sheet. Don't pick up this book thinking you're going to get history or another regional splatbook.

Pick up this book expecting to see life in the Realms. Pick up this book to make the setting come alive for your character. Pick up this book expecting something that will tell you how your character lives when he's not slinging a spell or swinging his sword.

Pick up this book for those countless little minor details too small to be mentioned in novels that rush about blowing up the setting. Pick up this book to help you understand living in the Realms.

This book is for those who want to keep the role in their RPG.

Ed Greenwood has spent decades thinking of every single aspect of life in this sprawling wonderland he's shared with us. This book holds the words of the master; this is him sharing what he sees when he looks at the Realms.

The Realms is more than spells, monsters, wizards, and drow. The Realms is history and wonder intertwined. The Realms is where stories happen. And this book shares the facts of life for those characters living those stories.

This book is the Realms.

One can only hope that we'll have many sequels to this wonderful resource.

22 of 23 people found the following review helpful.
The A to Z of Forgotten Realms, by the Great Master Himself
By Kevin W.
If you're looking for statistics here, you're going to be disappointed. This is not the charts-and-tables compendium that many DM's will be looking for. It's the other kind of exhaustive resource. It's more like an encyclopedia. It covers everything from social ritual, to geography, to politics, to economics. You'll learn about the material culture -- clothing, building, handiworks -- of each region.

This will be extremely useful if you are designing new campaigns in the area. One group that may run into trouble is DM's who have already imagined their own details -- now all that has been "superseded" by "canonical" info. Also, you may find snarky players pulling the book out to show you why you are DMing wrong. In either case, as DM you are free to decide that your (hopefully consistent) rules and details ARE canonical.

Highly recommended as the ultimate resource for Forgotten Realms data. Just don't be disappointed when you find out that your favorite region isn't how you imagined it.

A few other (non-D&D) compendiums may be of interest. Parlett's THE Book of Word Games contains an excellent "Alphabestiary" section of verbal play found in real life. Then there's Borge's The Book of Imaginary Beings and Calvino's Invisible Cities -- compendiums of imaginary creatures and of imaginary cities, respectively. All are highly recommended.

See all 40 customer reviews...

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