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Tempest Feud: An Adventure for 9th-Level Heroes (Star Wars Roleplaying Game), by Jeff Grubb, Owen K.C. Stephens, Owen K. C. Stephens
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A Threat of Epidemic Proportions
A virulent plague sweeps over the planet Endregaad, forcing the Corporate Sector Authority to quarantine the stricken world with a planetwide blockade. A mission of mercy and a desperate search lead heroes to the Hutt homeworld, where they discover an even greater scourge spreading throughout the galaxy.
This stand-alone adventure is for 9th-level heroes.
• Embroils the heroes in various dealings with the Hutts.
• Explores several locations across Hutt space, including Nar Shaddaa, the Smuggler's Moon.
• Introduces new Hutt droids and Hutt battle armor.
• Features new starships, including one for the heroes--complete with a deckplan.
To use this adventure, a Gamemaster also needs the Star Wars Roleplaying Game.
- Sales Rank: #897054 in Books
- Brand: Star Wars WOTC d20
- Published on: 2002-03
- Released on: 2002-03-01
- Original language: English
- Number of items: 1
- Dimensions: .34" h x 8.43" w x 10.78" l, .70 pounds
- Binding: Paperback
- 128 pages
About the Author
Jeff Grubb's recent credits include the D&D(r) accessory Manual of the Planes and the three Ice Age Cycle novels in the Magic: The Gathering(r) world. He lives in Washington state.
Owen K. C. Stephens recently helped write the Star Wars Roleplaying Game, the Star Wars Fast-Play Game, and The Rebellion Era Sourcebook. He lives in Oklahoma.
Most helpful customer reviews
12 of 12 people found the following review helpful.
A solid product
By C.W.Richeson
I loved this adventure. It's well written, original, and manages to capture that Star Wars feel we all know and love. The side bars dealing with potential outcomes for the characters actions, and suggestions on how to motivate them during the game were extremely well done.
While the NPC stats were created for the first d20 Star Wars product, I had no difficulty performing quick conversions. It's still d20, and so most of the skills and abilities presented need no conversion at all. Those that do can quickly be converted by a knowledgable GM. If you're looking for an interesting published adventure to weave into your campaign, then this is definetly for you.
10 of 10 people found the following review helpful.
Excellent Adventure
By David Tucker
If you've been running a Star Wars campaign for a while and your players are at the level 8/9 stage, do yourself a favor and buy this adventure. The amount of detail and polish in this adventure is excellent. I'm starting the adventure next session with my group, but having already read through the entire book, I'm very excited about what it will do for my campaign now and for the future.
This adventure obviously has a set plot, but the authors wrote it so well that your players will be able to enjoy it regardless of what they choose to do. I'm really impressed by the latitude I can take with it.
9 of 10 people found the following review helpful.
Actually, it's pretty good
By Scott Owen
I haven't actually run Tempest Feud yet, but I'm preparing to, and so I've gone through the book pretty extensively. Friends, let me say that the previous reviewer is WAY off the mark. This is a huge, BEAUTIFUL adventure that has the potential to keep the players guessing right up until the end. I also like those little "what if" sidebars for those situations when the PCs do something unexpected (or stupid).
My only problem with the adventure is that it uses the Original Core Rulebook, and it can therefore be time-consuming to convert all the characters (and believe me there are tons of them) into Revised Rulebook format.
In actuality I give this adventure a strong 4, but I am entering a 5 because the previous review just doesn't do this book justice.
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