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Sojourn: The Dark Elf Trilogy, Part 3 (Forgotten Realms: The Legend of Drizzt, Book III), by R.A. Salvatore

Now in paperback, the third installment in the classic tales of the Legend of Drizzt. When a lone drow emerges from the Underdark into the blinding light of day, the Forgotten Realms world will be changed forever.


From the Paperback edition.

  • Sales Rank: #1155678 in Books
  • Published on: 2004-12-01
  • Released on: 2004-12-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.40" h x 1.30" w x 6.40" l,
  • Binding: Hardcover
  • 352 pages

From the Back Cover
Here for the first time in one volume is R.A. Salvatore's The Dark Elf trilogy, the stirring epic that recounts the tortured beginnings and early struggles of Drizzt Do'Urden, one of the most beloved characters of the Forgotten Realms setting.

About the Author
R.A. Salvatore was born in Massachusetts in 1959 and still makes his home there. He has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times best-sellers. He is also known as the best-selling author of the Star Wars: Episode II Attack of the Clones novelization from Del Rey.

Most helpful customer reviews

9 of 9 people found the following review helpful.
Powerful Conclusion
By rzaster
R.A. Salvatore here brings his superb "Dark Elf Trilogy" to a close. This novel is without a doubt the best of the series. This novel is different from "Homeland" and "Exile" in that it takes place out of the Underdark, on the surface of the world. Because of this Salvatore's writing is explored in a new way as he describes the nature and surroundings around the main character, Drizzt Do'Urden, where in the first two books of the series Salvatore's descriptions were not as used as they were in this novel.
Drizzt has reached the world beyond the Underdark, which turns out to be an interesting place for Drizzt. From the beginning of the book when Drizzt is spotted he is thought to be a villain with the intention of making the world a bad place. Drizzt is accused as the murderer of a whole family and is being chased by a ranger, Roddy McGristle. Meanwhile, the orcs are considering Drizzt a threat and are about to make war against him. While Drizzt is out in the wild of the worlds he meets Montolio (or Mooshie) who is a ranger. Montolio teaches Drizzt history and skills to survive in the world and shows Drizzt how he is really a ranger. Montolio is a great friend and advisor. Together Drizzt and Montolio battle an army of orcs. This is not the end of the story as there is much to be told by Salvatore, but I won't tell you about that; go ahead and read the book.
This book is not a clone of J.R.R. Tolkien's works as it offers an original plot and great characters. This book does, however, include many of fantasy's creatures, such as orcs, goblins, dwarves, giants, and much more. You get the idea. This didn't bother me, though, as all of the creatures took on interesting characters.
Not many trilogies in the fantasy genre have kept me as entertained, as moved, and full of wonder as R.A. Salvatore's "Dark Elf Trilogy." To get the full impact of the story that is told here I advise you to go ahead and read the first two books of this trilogy before getting on to this one. This is a fantasy novel to read over and over again.
Happy Reading!

12 of 13 people found the following review helpful.
All I can say is WOW!
By Burrow Warden Belwar
I started this series a couple of years back when I picked up Homeland, book one of the series in paperback. At that point I became a Salvatore and Drizzt fan. I've read all the books up to 1000 Orcs and I can tell you this, I can't put one of his books down. They are indeed very good. Meeting the man in person was a special bonus. He is very kind and likes to put names to faces. I talked with him on and off on his message board at rasalvatore.com and when I met him and told him my handle on the board he immediately knew me. I would recommend this book and series to anyone reading fantasy or anyone wanting to start reading fantasy. You'll get hooked. I did.

14 of 17 people found the following review helpful.
A Great Fantasy Epic
By Anonymous
This has got to be one of my all-time favorite books. If you're a big fantasy buff, and have read any other works of R.A. Salvatore, this is a must read. A lot of people really enjoyed the character Drizzt from the Icewind Dale trilogies, and this three part epic compiles everything that ever happened to him before you first met him in the earlier book. The characters beside Drizzt are amazing and dynamic, bringing their own unique touch to the story. This book is suitable for anyone over the age of ten, yet isn't a kid's novel. The world Salvatore creates in The Dark Elf Trilogies is fantastic, and quite immense also. Ranging from the delving caverns of the Underdark to the over world, the setting plays a major role in the story, just like in other fantasy books, except more so in this one. This book is loaded with detail, and the plot will be sure to keep the reader wondering what's going to happen next. Some parts may seem a bit predictable, but they aren't as important as the major events. Overall, this has got to be one of the best fantasy books I have ever read, and I personally enjoy it more than the Lord of the Rings and other epics. I definitely recommend to anyone interested in the fantasy genre to read this book, otherwise you'll be missing out on a great opportunity.

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Minggu, 12 April 2015

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The first ever colossal miniature for the Star Wars Miniatures game.
 

The AT-AT Walker, a legendary and recognizable Star Wars “character”, will be the largest Star Wars Miniature created by Wizards of the Coast. Over 12 inches tall, this figure could be pivotal in defeating an opponent’s rebel army. This miniature will be highly sought after by both collectors and players. The package components consist of a 2-sided battle grid, damage counters, and an 8-page scenario booklet.  

  • Sales Rank: #2034559 in Books
  • Brand: Star Wars
  • Model: 967870000
  • Published on: 2005
  • Released on: 2005-11-01
  • Number of items: 1
  • Dimensions: 18.10" h x 5.00" w x 14.90" l, 3.72 pounds
  • Binding: Misc. Supplies

Most helpful customer reviews

9 of 10 people found the following review helpful.
AWESOME and HUGE!!! Only 1 complaint...
By Goalie Man
*STAR WARS Miniatures "AT-AT Walker" COLOSSAL PACK*

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My only complaint is it's NOT poseable. I so badly want to tweak the legs and head to put it in my favorite position, but sadly I cannot. That's the only reason I took off 1 star. It's a minor complaint since it's so neat and for the price it really can't be beat.

I'd also like to praise Amazon.com. I received this in 4 days after I ordered it through them(that's including the weekend). I highly recommend going straight through them. However be warned, if you're not wanting to open it I must tell you that mine was. It was re-taped to look as though it had never been opened. I don't know if Amazon did it or if it was returned and the buyer did it. Fortunately for me I'm not the kind of collector that wants virgin boxes. I just take the figure out and display it anyway. I'm sure it was a return and probably a rare situation for Amazon.

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Excellent
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This is a very nice miniature to have even if you don't play the miniatures game.

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AT-AT review
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The AT-AT is a must have for any Star Wars Miniatures Fan. This thing is huge! It is highly detailed, and is made of rigid plastic so it is much more durable than the standard mini. I am very pleased.

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  • Sales Rank: #388172 in Books
  • Brand: Wizards of the Coast Games
  • Published on: 2012-07-17
  • Original language: English
  • Dimensions: 11.14" h x .51" w x 8.62" l, 1.29 pounds
  • Binding: Hardcover
  • 128 pages
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  • Core Rulebook
  • Manufacturer: Wizards of the Coast

Most helpful customer reviews

18 of 20 people found the following review helpful.
A Blast from the Past...
By The Last Hobbit
This was my first experience with D&D, and over thirty years later, I have to say even if I can never convince a group to roll up a few Gnome Illusionists or Half-Orc Assassins, just turning these pages brings me joy. The book is high quality, with gold, guilded edges, a ribbon bookmark and high quality gloss interior pages. It seems pricey with a retail of almost $35.00 for the Player's Handbook and Monster Manual and $45 for the Dungeon Master's Guide, but the investment was well worth it - even if just for the nostalgia factor.

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Sea of Swords: The Legend of Drizzt, Book XIII, by R.A. Salvatore

The Legend of Drizzt(R) comes to an end . . . For now!

The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar.

  • Sales Rank: #225431 in Books
  • Brand: Wizards of the Coast
  • Published on: 2009-06-02
  • Released on: 2009-06-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.88" h x 1.09" w x 4.15" l, .44 pounds
  • Binding: Mass Market Paperback
  • 416 pages

From Publishers Weekly
Elf ranger Drizzt Do'Urden and his gifted warriors go in search of a missing member of their own band in this latest fast-moving fantasy adventure from bestseller Salvatore (Servant of the Shard, etc.). In the previous episode of the Paths of Darkness series (of the Forgotten Realms umbrella series), Wulfgar the barbarian fought a demon, was possessed and supposedly killed. Now it turns out that not only is he alive but he is in need of the type of assistance at which his friends excel. Getting to Wulfgar and aiding him in his quest for Aegis-fang, his warhammer, is only part of the fun. Drizzt Do'Urden, along with Cattie-Brie, a dwarf named Bruenor Battlehammer and Regis the Halfling, often have to battle the obligatory orcs, goblins and ogres on their way to the real business at hand. A second plot involves the stalking of Drizzt Do'Urden by Le'Lorinel, a Moon elf (or pale elf, whereas Drizzt is a Drow or dark elf). The author combines some of the good versus evil of Robin Hood and his merry men, the campy heroics and friendship of The Princess Bride (including an appearance of dread pirate Sheila Kree) and a rather unfulfilled stab at race relations with Le'Lorinel's unhinged hatred for Drizzt Do'Urden. As this is the fourth novel in the subseries of a larger series, it is not for the uninitiated. Long-awaited by Salvatore's legions of fans, however, this book is as certain as its predecessors to climb bestseller charts. 10-city author tour.

Copyright 2001 Cahners Business Information, Inc.

About the Author
R.A. Salvatore has spent so many years winding himself into fantasy worlds that he's still tyring to figure out how to unwind. He is the author of more than forty novels and more than a dozen New York Times best sellers, including The Two Swords, which debuted at or near the top of many best seller lists.


From the Hardcover edition.

Most helpful customer reviews

35 of 37 people found the following review helpful.
Good read, Not Salvatore's Best
By Kate
Salvatore brings back everyone's favorite Dark Elf for another installment of the Paths of Darkness series. The book itself was a fast read, as are most of Salvatore's works, but it left me wanting a bit.
To his credit, the author resolved and wrapped up many hanging treads left throughout the series.
The characterization of the pirates was wonderful, but the opponent Salvatore lined up for Drizzt came of as a shadow of Entrari. I felt that he could have completely left this character out or developed someone within the pirate crew to cover the need for a dramatic closing fight (Salvatore's greatest strength).
If Salvatore continues to write books with the Heroes of Mithiril Hall (which I pray he does), I look forward to seeing who or what he comes up with to challenge the party.
Bottom Line: A good book, and worth the wait. Even Salvatore's B work is better than 90% of the rambling epics on the fantasy market.

0 of 0 people found the following review helpful.
Amazing
By Kat
This book is as amazing as the rest

10 of 10 people found the following review helpful.
Drizzt Lite
By D. Head
First off, let me say that I enjoyed reading this book a lot. I read it cover-to-cover yesterday and do not consider it to have been a day wasted. I read fantasy books because they are light fare, an easy break from the day-to-day stresses of the working world, and I read Salvatore's fantasy because it is exciting and well written. From that perspective, this book was absolutely terrific: a return of fantasy's most consistently exciting character without the "end of the world" motif that is such a common and overwhelming theme in the genre. It is very solid Drizzt fare.
Having said that, this book is not as good as the Crystal Shard. Shard contained a level of suspense and moral ambiguity that is missing here. The problem is common enough in any Wizards of the Coast setting (and can indeed be found in some of their computer games as well): as the characters advance in level and/or power, nothing in the story can really injure or threaten them. The protagonist becomes superhero - far outstripping his foes in both physical and mental prowess. This is problematic in a linear plot. Servant of the Shard was SO GOOD because it avoided this issue by presenting a vast set of interweaving difficulties and complex situations. In other words, the story could have logically ended in any number of different ways. Sea of Swords misses that critical element that Salvatore always has in his books that contain Jarlaxle: complexity.
I enjoyed this book and highly recommend it to Drizzt fans. It advances the characters emotionally, contains solid sarcastic wit in several places, and it is action-packed without having the action overwhelm. However, I also eagerly await the return of Entreri and Jarlaxe.

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~ PDF Download Stronghold Builder's Guidebook (Dungeons & Dragons d20 3.0 Fantasy Roleplaying), by Matt Forbeck, David Noonan

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Stronghold Builder's Guidebook (Dungeons & Dragons d20 3.0 Fantasy Roleplaying), by Matt Forbeck, David Noonan

Defenses Wrought of Mortar and Magic

Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:

Over 150 new magic items .

More than two dozen magical augmentations for stronghold walls.

Rules for magic portals, mobile strongholds, and trap creation.

Five complete strongholds, including maps, ready for immediate use.

Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages.

To use this accessory, a player or Dungeon Master also needs the Player's Handbook.

  • Sales Rank: #533917 in Books
  • Brand: Dungeons & Dragons 3rd Edition d20 - Sourcebooks
  • Model: 92655
  • Published on: 2002-05-01
  • Released on: 2002-05-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.69" h x .29" w x 8.52" l, .70 pounds
  • Binding: Paperback
  • 128 pages
Features
  • Over 150 new magic items
  • More than two dozen magical augmentations for stronghold walls
  • Rules for magic portals, mobile strongholds, and trap creation
  • Five complete strongholds, including maps, ready for immediate use

About the Author
MATT FORBECK is the cofounder of Pinnacle Entertainment Group and is best known in the gaming industry for his work on Deadlands and the creation of the superhero roleplaying game Brave New World. Forbeck lives in Wisconsin.

DAVID NOONAN is an editor for the Wizards of the Coast Core D&D team. His credits include the Hero Builder's Guidebook. Noonan lives in Washington state.

Most helpful customer reviews

27 of 28 people found the following review helpful.
Solid instructions for a good solid keep
By Darren Sweet
The Stronghold Builder's Guidebook (SBG?) provides both players and GMs with a simple solid system for building everything from massive castles in the clouds to dungeons in the underdark. I've purchased books on the subject before. Most are quasi-historical texts done up in game terms. The SBG is different. In addition to covering the usual subjects, it expands the concepts into a true high fantasy setting.
The book is broken into three chapters. The first chapter layouts out the steps for building your dream structure. The second chapters goes on to describe in detail a wide variety of components to use in building your stronghold. These components include everything from the mundane (i.e. a basic kitchen) to the wondrous (a Bier to Resurrection). Details are also given on magically enhanced walls and traps. Please note some of the information on traps is a repeat of that found in Song & Silent. The third chapter deals with how a stronghold interacts with the fantasy world around and also gives some good example keep.
All in all the SBG is a good solid reference for gamer who want a solid foundation for their castle building adventures.

24 of 25 people found the following review helpful.
Excellent rules, good instructions, clear maps
By J. Roberts
It's now possible for even the severely map-challenged, namely yours truly, to design dungeons that are something more than an endless string of boxes connected by doors.
I realize that many resources existed before, but until now I hadn't found all those resources in bascially the same place, outlined so simply.
Whil agree with some critics of this book who claim that it makes building an impenetrable castle a little too affordable, I've always believed that it's the DM who's responsible for keeping the game from tipping too far in the player's favour, not the sourcebook.
What I really appreciated were the simple rules for figuring out how much staff a given structure would need, and how much you ought to pay them.

22 of 24 people found the following review helpful.
Castles, Dungeons, and Forts, Oh My!
By Steve Stoehr
I remember a short campaign I ran a while ago, where my players amassed so much wealth that they decided to buy a tavern and some empty lots in the city they were basing out of. On those empty lots, they were hoping to open shops selling the jewels that some gnomes were going to sell to them. Having recently cleared out a gem mine, they had met the enterprising gnomes and struck a deal. Also, they were hoping to build a mansion on the biggest lot. I did not have this book at my fingertips, so I guessed and estimated. I now realize how wrong I was.
This book has cleared up everything I found difficult about building strongholds. It gives you details on how to build everything from a one-room cottage to a 200+ stronghold space dungeon. The rooms are not broken up into 5 feet and such, but into stronghold spaces, which are something like 20 square feet, maybe more. There are everything from privies to huge, fancy libraries, magic labs to heavily fortified barbicans and gatehouses, and nearly a dozen or more different wall types, both interior and exterior. It also gives you three or four premade strongholds, and details on how to run, assault, and conquer strongholds. All in all, this book is a godsend both to PCs and NPCs alike.

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Senin, 06 April 2015

> Download PDF Die Hard With a Vengeance, by Jonathan Hensleigh

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A mad bomber is terrorizing the city. But New York has a weapon of its own--Detective John McClane. 2 cassettes.

  • Sales Rank: #7370499 in Books
  • Brand: Brand: Dove Entertainment Inc
  • Published on: 1995-04
  • Original language: English
  • Dimensions: 7.25" h x 4.50" w x .75" l,
  • Binding: Audio Cassette
Features
  • Used Book in Good Condition

Most helpful customer reviews

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a roller coaster ride -- thoroughly enjoyable
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If you liked the movie, you'll enjoy this tape. The beginning and end are a litle different, but it's just plain fun!

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^^ Free PDF The Steel Throne (Legend of the Five Rings: The Four Winds Saga, Prelude), by Edward Bolme

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The Steel Throne (Legend of the Five Rings:  The Four Winds Saga, Prelude), by Edward Bolme

The Clan War is over. The danger is not.

Once the greatest samurai in all Rokugan, Toturi has managed to hold the Empire together despite warring clans and internal treacheries. But nothing has prepared him for the hordes of vile spirits ravaging his beloved realm.

As the Spirit Wars rage, Toturi and his children are the only hope for Rokugan.

The prelude to an upcoming Legend of the Five Rings series.

This novel introduces new characters and settings based on the events in the Legend of the Five Rings: The Spirit Wars card set. This book also sets up the story for future novels in the upcoming series The Four Winds Saga.

  • Sales Rank: #1598023 in Books
  • Brand: Brand: Wizards of the Coast
  • Published on: 2002-03
  • Released on: 2002-03-01
  • Original language: English
  • Number of items: 1
  • Dimensions: .78" h x 4.20" w x 6.88" l, .30 pounds
  • Binding: Mass Market Paperback
  • 288 pages
Features
  • Used Book in Good Condition

About the Author
Edward Bolme has been involved in Origins award-winning game design and fiction for 14 years. This is his first novel for Wizards of the Coast, Inc., but he has contributed short stories to various anthologies, including The Dragons of Magic, a Magic: The Gathering anthology, and Neverwinter Nights, a Forgotten Realms anthology. He lives in Washington.

Most helpful customer reviews

5 of 5 people found the following review helpful.
I Agree--the Best in this series!!!
By April
This is another book set in the world of Rokugan, from the Legend of the Five Rings game which has a Fantasy Japan/Asian setting. The previous books smacked of your usual game-based fiction weaknesses (usually just average writers working with someone else's world--which is ok for fan-fic, but not as satisfying usually, as good writers working in their own world). Ed Bolme is another gaming insider. This is good, since he actually knows the world of L5R. The best of the previous books was written by the one other author who also knew the material well. But I was impressed by Ed's writing. This is easily the best of the 8 books that have been published so far. The book starts when the Emperor Toturi is in the grips of possession by some dark power. The only way to save the Empire is by committing seppuku while he still has enough control. So Toturi finds himself in Jigoku, the world of the dead. The dark power threatens to shut the Gate between the living and the dead, so the living can no longer commune with dead ancestors (something very important to all of Rokugan)... The story is told with a lot of energy, strong characterization and a deft feel for the Asian/Samurai/Fantasy setting of the world. I enjoyed this. Although, I'm biased, since I've been following the story and the game for many years.

2 of 2 people found the following review helpful.
A most satisfying entry in the L5R series
By Ramon Pena
Having read them all, I'd rate The Steel Throne in the Top 3, along with The Crane, and The Dragon, in no particular order.
While the previous 7 books in the series deal with the doings of one main character within a short timespan (a few months, at most), this one spans the decades long conflict known The War Against Spirits and there is no main character. Instead, each chapter centers on one character, then jumps forward one month, or several years, to the next. This, far from being confusing, makes for an entertaining and dynamic read.
When dealing with game-based fiction, or shared-world fiction in general, one must thread carefully the narrow line between fulfilling reader expectations and crafting a compelling read, with a few surprises to boot. In my opinion, Mr. Bolme has succeded. Most bases are covered, questions long raised are finally answered, and a plot and characters only hinted at in one-liners on a piece of cardboard are made alive in this most satysfing novel.

2 of 2 people found the following review helpful.
A really great intro to the Four Winds
By P. Timm
This introduction to the Four Winds Saga takes the daunting task of covering almost 30 years of events that chronicle the growth and fate of 5 main characters. The astounding part is that this feat is pulled off with style and skill. Each of the characters gets his or her crowning moments and yet they all still contribute to the main arc for the book: the spirit wars.
On it's own, this book is a fabulous introduction to the world of Rokugan (from the game, "Legend of the Five Rings.") it's a great place for anyone to use as a jumping on point for this richly detailed world. And for those that have been following the Four Winds arc in the game, this story fills in many of the details - giving us a great background for why the characters are the way they are. The observant reader may also discern hints about these characters' destinies...
Overall, I'd have to say this is the best book in the L5R series to date. A great read!

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