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The essential handbook integrating fear and horror into Dungeons & Dragons® play.
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.
- Sales Rank: #317720 in Books
- Brand: Dungeons & Dragons 3rd Edition d20 - Sourcebooks
- Published on: 2005-10-14
- Released on: 2005-10-01
- Original language: English
- Number of items: 1
- Dimensions: 11.10" h x .60" w x 8.50" l, 1.40 pounds
- Binding: Hardcover
- 160 pages
About the Author
James Wyatt won an Origins award for the City of the Spider Queen™ roleplaying game supplement. He also wrote the Oriental Adventures™ roleplaying game and co-authored numerous roleplaying game products, including the Eberron™ Campaign Setting, Sharn: City of Towers™, Draconomicon™: The Book of Dragons, and Book of Exalted Deeds™.
Ari Marmell has contributed to over 40 RPG and fiction products. Heroes of Horror is his first roleplaying product for Wizards of the Coast.
C.A. Suleiman has written numerous roleplaying supplements for various companies. Heroes of Horror is his first product for Wizards of the Coast.
Most helpful customer reviews
64 of 65 people found the following review helpful.
I haven't seen a supplement this good in years...
By Leighland Feinman
The only thing that I could say is a drawback of Heroes of Horror is that it's too short.
This book was clearly written by people who know how to do Horror; some of the examples that they give had my pulse going up, and they're just suggestions!
The main thing that I really like about this book is that the writers took many, many examples from pop culture and related them to their suggestions, breaking them down to core themes and explaining how those themes can be related to each other. It provides the important basics of horror writing (for short stories, scripts, or an RPG) without going into horrible technical terms because the writers knew they were writing to an audience that aren't pro writers. It's this down to earth, no-nonsense explanatory style that really makes Heroes of Horror a winner for a DM looking to add horror flavour to their campaign, or to write an entirely horror-based campaign.
From a rules standpoint, this is how it breaks down:
A lot of the material has been seen in 3.0 materials, and so it's really nice to see these things updated for 3.5.
The classes and prestige classes are really quite useful as well- the Archivist is a brilliant adaptation of Divine casting, and the Dread Necromancer is long overdue; a base-class necromancer was needed in this game. The spells and feats sections are also rather good, so overall the book is a great opportunity.
I was considering a four-star rating because of its shortness, but I then reread the sections on horror writing and it just so outshines other sourcebooks that it deserves the five-star rating.
Most importantly, it doesn't take the need for Horror in your campaign to use this sourcebook. This is really a guidebook to making your villains epically and cinematically *evil*, and any DM can use that to good effect. The supernatural evil effects might be creepy for a horror setting, but any DM can use the tips in this book to make his or her normal villains much more sinister and chilling.
25 of 25 people found the following review helpful.
A Pleasant Surprise
By Miss M
I honestly wasn't expecting too much from this book when I originally looked at it. I was expecting the caliber of the not-so-"Complete" series... Boy, did that get shot in the foot. This is probably one of the best supplements released in the past three years. It's very comprehensive with very little useless, extraneous information and is organized well. The sections written to be helpful to the DM are actually helpful to the DM- not just a bunch of 'no duh,' common sense information like many of the other new supplements.
The new classes are actually interesting- not merely spinoffs or mixes of other classes, and the Taint tables offer a really interesting new idea. The new creatures are also very intriguing, again, not just spinoffs. Take the Grey Jester: a humanoid that basically eats the laughter and happiness out of peoples (and PCs) to create mindless drones to do its bidding. There is also a little speckling of possible mini-adventures that help you get an idea of how to employ the concepts introduced into a campaign. While the book is really designed for a horror-oriented campaign, it would be very easy to adapt some of these ideas into a brief adventure, even just one dungeon. Pages and pages aren't wasted on new magic items or overly extensive info on adaptation into Ebberon, Faerun, etc. There's just the right about of info on both.
It would be worth the money for a one-shot Halloween adventure. It's very original, very creative, and a great buy. It would be a perfect match for anyone intending to run a Ravenloft campaign.
0 of 0 people found the following review helpful.
Five Stars
By Robert
Lots of xtra for D&D
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