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A new D&D sourcebook detailing various races that dwell in wilderness.
Races of the Wild™ provides Dungeons & Dragons® players with an in-depth look at races that live in the wildest areas of the D&D world. It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on subraces, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
AUTHOR BIO: Skip Williams is currently a freelance RPG game designer. He co-authored the core rulebooks for the Dungeons & Dragons RPG and wrote the adventure Deep Horizon™. His most recent credits include Draconomicon: The Book of Dragons™ and Book of Challenges™.
- Sales Rank: #737196 in Books
- Brand: Brand: Wizards of the Coast
- Published on: 2005-02-01
- Released on: 2005-02-01
- Original language: English
- Number of items: 1
- Dimensions: 11.00" h x .60" w x 8.40" l, 1.70 pounds
- Binding: Hardcover
- 192 pages
- Used Book in Good Condition
About the Author
SKIP WILLIAMS is currently a freelance RPG game designer. He co-authored the core rulebooks for the Dungeons & Dragons RPG and wrote the adventure Deep Horizon™. His most recent credits include Draconomicon: The Book of Dragons™ and Book of Challenges™.
Most helpful customer reviews
45 of 48 people found the following review helpful.
elves legacy/ halflings story
By MICHAEL BEAVERS
Races of the Wild is the latest from WOC for their races line. It includes information and stuff about elves, halflings, raptorians and other races.
The book opens with the elves. It has the standard format of the other race books. It deals with lifestyle, philosophy, elves at war, culture and assorted other things. We get a section on the elvish dieties, some familiar some new. One of the new ones is named Vandra Gilmadrith, who is the daughter of Corellon Larethian. She is the wargodess for the elves.
The book has a section of elvish language and a naming chart which is nice. The elvish section seems to be a rewrite of the old elves handbook from the 2nd edition with a significant amount of new information.
The halfling section is organized in the same manner as the elves. The previous reviewer is correct in saying gypsy halflings which seems odd for most of the race. The pc halflings are the adventurer types while the race is a at home body.
There is one new diety for the halflings. Her name is Dallah thaun and is the diety of mystery. There is also a section of halfling phrases and a chart for creating names and places.
The raptorians are the new race introduced. My impression is that of quasi cat/elf with wings. The raptorians cant fly initally but can glide or have an assist in jumping. They have a nest culture. Every thing is from the nest but they spend significant amount of time away from it.
This race seemed to me kind of ho-hum. Earlier editions of D&D had a race called the winged folk who where elves with wings. This race seems very similar.
Next is a section on other races the catfolk(from the miniatures hand book I believe), as well as centaurs, gnolls, and another race the killoren, a race of fey. There is information to play these races as pcs also.
The prestige classes are next. Most of them are race related like the champion of Corellon, you need to be a elf. The one
I liked was the luckstealer, its for halflings but I will allow this for humans(I have a deity of luck in my campaign).
There are new feats, again mostly race related. There are tactical feats also. Tactical feats were introduced in the complete warrior. Again these feats are mostly race related.
A new list of gear for these races to use like the wildwood armor for the elves which has modifiers for max dex, armor check penalties and ac depending on the type of armor bought. There are new magic items like the swordbow which can be used as a bow or sword and if magical retains the same enchancement either way.
New spells and psionics are next with a new cleric domain for the raptorians.
The last part of the book covers campaigns and some beasts for the wild. There is an elvish hound (cooshee)rewritten from older editions.
In all this book was ok. I did like it a little better than the other two race books, but agree with the previous reviewer that it is primarily for completists and not necessary.
46 of 54 people found the following review helpful.
Gypsy Halflings and Chicken-Elves.
By S. Donohue
In a strange coincidence two days after I received this tome, I wound up in a panel where Skip Williams explained that one reason none of the Player's Handbook races were +1 ECL was that they had to be familiar to the fans.
I'm not sure if that was the same Skip Williams who wrote about the gypsy halflings in this book or not. I do know I wasn't as happy with this one as I was with Races of Stone. The new race, the Raptorans, seems unimaginative and oddly named. They're flying elves, not hawkmen or dinosaurs as "raptor" might have led you to believe. Well, actually, most of them are gliding elves, with flight more like chickens than hawks except for their most powerful members.
If you are a completist/collector, like I am, then you'll buy this book. If you aren't, you should borrow it from the me in your group and use some of the interesting stuff while ignoring the rest (which, in my opinion, is most of it).
17 of 19 people found the following review helpful.
A great book for beginners, just an other book for veterans
By Peter Craig
Races of the wild is the third book in the series which started with races of stone and continued with races of destiny.
It offers the readers the description of 3 races, the elves, the halflings and the raptorans. Most old gamers will not find too much interesting things in the description of elves and halflings, as most of these things were already covered in other books, but players and DMs new to the game will like it. Also, the presentation of halflings as a race always on the move is somehow too one dimensional.
Raptorans is a new race, but I think that it misses the enchantment of goliaths and illumians, and one can just feel that the ability to fly was downgraded into such a complicated set of rules just to eliminate the ECL for the race. This simply kills the feeling of reality (if one can talk about such things in a fantasy RPG).
The other parts of the book, like the prestige classes and feats are OK, but I hardly think the book is worth buying "just for the stats".
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