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## Fee Download Faiths and Pantheons (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting), by Eric L. Boyd, Erik Mona

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Faiths and Pantheons (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting), by Eric L. Boyd, Erik Mona



Faiths and Pantheons (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting), by Eric L. Boyd, Erik Mona

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Faiths and Pantheons (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting), by Eric L. Boyd, Erik Mona

Religion in the Realms

Whether cleric or commoner, wizard or warrior, nearly everyone in Faerûn pays homage to at least one patron deity. Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of supporting deities combine to provide this look at all the gods of the Forgotten Realms campaign setting.

Over 115 gods
20 specialty priest prestige classes
Maps of four temples

This collection details the thirty most important gods in the Forgotten Realms setting and expands upon the profiles of the rest of the deities.

To use this accessory, a Dungeon Master also needs the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

  • Sales Rank: #299116 in Books
  • Brand: Brand: Wizards of the Coast
  • Model: 92759
  • Published on: 2002-05-01
  • Released on: 2002-05-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.15" h x .65" w x 8.59" l,
  • Binding: Hardcover
  • 224 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

0 of 0 people found the following review helpful.
Faiths and Avatars v2 Basically
By Pony
It's a re-print of Faiths and Avatars and Deities and Demigods I think it was essentially, but with the clergy parts gutted to near nothing by comparison. So... Less on the Gods and Clergy, more on bonus material. By bonus material, mean things like specializations and class kits kinda stuff and places of worship. Oh.. and the artwork this time shows the gods/goddesses instead of the priests like the aforementioned books.

Honestly seems more a FR version of Legends and Lore. Both books focus more on the gods/avatars for encounter purposes. Aka it's more for DM's than players to make characters.

29 of 30 people found the following review helpful.
The dynasty continues...
By Jeff Hershberger
It's gotten to the point that now when I see a new product for Forgotten Realms, my reaction is summed up in one word:
Gimme.
The Forgotten Realms products are the most consistently well-done supplements third edition D&D has to offer. Gorgeous artwork and ever-expanding detail have made a believer out of me.
That said, this product is a product with a very narrow focus - and if Faiths and Pantheon's focus falls outside of your gaming style, you should save your money for other supplements.
The real core of this product is the full descriptions and stats for the major deities of the Forgotten Realms setting. The descriptions are in the standard format outlined in the Deities and Demigods supplement. The artwork is inspired (with the possible exception of the non-human pantheon artwork), and the overall feel of the Realms is maintained throughout. The pantheons are described in detail and the stat blocks for any of the divine powers will make 20th level characters look downright milquetoasty.
It's worth stressing one thing about the deities: These folks are dangerous. This is why this book is not for every campaign. One harsh encounter with the divine can destroy all your players and/or their respect for the Dungeon Master. Many DMs will find their Forgotten Realms pantheon to be little more than trophy-NPCs that are kept on the bookshelf. That being the case, I'd make sure you want to use these NPCs before you buy this book.
The extras in this book are nice as well: Twenty prestige classes that are tied to the various religions. Some of these classes have additional minions that are described complete with stat blocks.
Three sample temples are mapped out and described with NPCs, and there are numerous sidebars placed in the book offering extra detail on the surrounding material.
To be fair, many of the sidebars are material found in other books, but the FR crew can be forgiven for duplicating them in the name of easy reference.
My biggest quibble with this product is that while the thirty main deities of the realms are given full stat blocks and avatar descriptions (and stats, where necessary) - the lesser deities of Faerûn are not.
Sure, full stats for all the many deities of Faerûn would take up a lot of space, but so does reprinting summaries of deities already described in Deities and Demigods (Like Tiamat or Loth, for example: Each gets a "Realms-specific" write up in Faiths and Pantheons - but the stats for each are only in Deities and Demigods). DMs looking for stats for Realms-only deities like Lovitar will NOT find them in this book (Lovitar's entry, like all the entries under "Other Deities," contains her Bio, History/Relationships, and Dogma.)
All in all, however - this book provides what it sets out to: provide a detailed and working pantheon to add to a Realms campaign. The descriptions are rich, the artwork is inspiring and the continuity of the setting is maintained while being enhanced. This is not a book for you if you don't use divine NPCs in your worlds, but if you do - this book will be essential.

19 of 21 people found the following review helpful.
Has its uses for Fans
By A Customer
The Fr line has put out another top notch book, hardback even. Instead of saying first what DID work, i want to point out some shortcoming to prospective buyers. This book assumes that you really need stats for the dieties, all the way down to their SKILLS and FEATS. I personally thought that was going too far, and was a major waste of space. But, the way the folks at Wizards have set things up, you could easily run a campaign with the PC's playing dieties, and you could have Helm clash with Umberlee and actually know exactly what they could or could not do in combat. Beyond that, the roleplaying aspects of controlling a diety take the game to new realms.
Anyway, a lot of the info is stuff old FR players have seen before. The 2nd edition Faiths and Avatars actually had tons of info that this book does not (and consequently print small enough to make your eyes bleed). If you have the old Faiths and Avatars, i suggest using it along with the Faiths and Pantheons to get the maximum impact (the older book had incredible detail about the clergy; the newer is scimpier in that regard).
The prestige classes are interesting, and the art in the book is overall very good, as other reviewers have noted. I like the Realms, but in my personal opinion there are too many dieties, and most of the information in these books i will never use, sad to say.
Overall, there isn't much bad about the book, assuming that you like the Realms in the first place. It is all the dieties you could ever want, or need, or use, but at least DM's and players have a lot of room to work with.

See all 23 customer reviews...

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